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Short Run Arcade

Co-op airship builder

Drednot.io

A crew of strangers, a ship made of blocks, and somebody who has to remember to fix the hull while everyone else is shooting.

Made by
Adam Coggeshall
Released
2019
Shelf
The long line · 30 minutes and up
One session
Open-ended; an hour disappears quickly
Account
Account optional
Connection
Live multiplayer: a dead spot ends the round
Controls
Keyboard and mouse — desktop only in practice
Pays its way with
Optional supporter cosmetics
Last retested
22 September 2026
Illustration of an arcade cabinet showing a block-built airship with lit portholes
Our cabinet art for Drednot.io: somebody's ship, mid-repair, lights on.
Way in8.2
Fits the slot6.0
Thumb test2.5
Clean stop6.5
Return trip7.8
Open Drednot.io

Opens the developer's own site in a new tab. The link is editorial: nobody paid for it, and we get nothing if you click it.

To start
£0, nothing to install
Most it will sell you
Optional Patreon membership
Paid random items
None

Every price, with its source: what each cabinet really costs.

The first five minutes

You spawn on somebody's ship as one more pair of hands. Someone tells you to man a gun. Ten minutes later you are patching a hull breach mid-fight and have completely forgotten you were only going to look at it for a minute.

A ship is a group project

The ships are built block by block, and flying one properly needs several people: somebody at the helm, somebody on the guns, somebody making repairs. Joining a stranger's crew is the normal way in, and it is the most social thing on this floor.

The world is persistent, so the ship you helped build is still there tomorrow. There is also a realm that resets monthly for people who like starting again.

What it asks of you

Time, mostly. Sessions are open-ended, and the good bits — a long fight, a rebuild after a defeat — do not fit in a fifteen-minute window. It sits on the long shelf for that reason.

It is also, in practice, a desktop game: keyboard and mouse, small icons, dense interface. This is the lowest thumb score on the site and we would not pretend otherwise.

The social side, honestly

There is ship chat, the filter is moderate rather than comprehensive, and the game's own rules page has to cover scamming, griefing and theft — which tells you what can happen when strangers share a ship. Most crews are fine and some are delightful. Go in knowing what the game is.

Money is a supporter subscription for cosmetics, run by the developer. No boxes, nothing random.

What works

  • Genuine co-operative play with a crew, free and in a browser
  • Block-built ships that persist between sessions
  • Supporter cosmetics only, with nothing randomised
  • Small, actively updated project with a visible changelog

What grates

  • Desktop only in practice — the interface defeats a phone
  • Open chat, and the rules page exists because griefing happens
  • Nothing good happens in fifteen minutes; this wants an evening

The verdict

The most interesting thing on the floor and the worst fit for a short journey. If you have an evening and like other people, it is a small marvel. Our scores measure short-time behaviour, and on that sheet it does badly.

Questions we get asked

Is Drednot.io free?

Yes. A supporter subscription buys cosmetics; nothing is randomised and nothing is required.

Can I play it on a phone?

Not well. It is built for a keyboard and mouse, and the interface is dense.

Do I have to talk to other players?

You will end up on a ship with them, and there is chat. It is a co-operative game first and foremost.